刀塔霸业6月18日更新了什么?这次的更新又做了一些平衡性调整,那么今天就让安卓乐园小编为大家带来,刀塔霸业6月18日更新内容汇总。
刀塔霸业6月18日更新了什么?
Drow Ranger: Precision Aura now gives +10/+20/+30 Attack Speed to allies in a 1 cell radius.
卓尔游侠:精准光环的效果改为为一格之内的友方单位提供+10/+20/+30的攻速(移除了攻击加成);
Hunter Alliance: Chance to trigger extra attack increased from 15%/25% to 20%/35%.
Hunter Alliance: Reduced extra attacks from 2 to 1.
猎人羁绊:多重攻击的概率由15%/25%提高至20%/35%,额外攻击次数从2次减少至一次;
Black King Bar: Now grants Magic Immune for 7 seconds once the first enemy has 100% mana (once per battle).
黑皇杖:在敌人首次有单位达到满蓝的时候开启,持续七秒(一回合只能使用一次);
Omniknight: Purification Heal/Damage increased from 200/300/400 to 200/400/600.
全能骑士:洗礼的回复/伤害由200/300/400提高至200/400/600;
Abaddon: Aphotic Shield Absorption/Damage increased from 100/150/200 to 100/300/500.
亚巴顿:无光之盾的吸收/伤害由100/150/200提高至100/300/500;
Ogre Magi: Bloodlust self buff increased from 30/50/70 to 35/55/75.
食人魔法师:嗜血术对自己的效果从30/50/70提高至35/55/75;
General: Critical hits can't miss.
游戏机制改动:暴击不会MISS;
Assassins: Assassins are untargettable for one frame when landing after a jump.
刺客:刺客在移动落地后的一帧不会被作为目标;
Loot round drops have been adjusted to give more consistent rewards.
掉落奖励与等级更加一致。