Minecraft我的世界基岩版Beta1.11.0.1更新了什么阵容?相信很多玩家都不清楚本次Beta1.11.0.1更新的内容,下面就让安卓乐园小编为大家带来,我的世界基岩版Beta1.11.0.1更新内容汇总。
Minecraft我的世界基岩版Beta1.11.0.1更新内容汇总
Minecraft我的世界基岩版Beta 1.11.0.1发布,Minecraft基岩版1.11仍未发布,1.11.0.1为其第1个测试版,这个版本为经典UI和Pocket UI设计了新的村民交易UI,现有世界的村民现在转换为新的村民等。
Experimental Gameplay:实验性玩法:
(Work in progress features that are only available when Experimental Gameplay is enabled in world settings)
仅在世界选项中开启实验性特性开关时可用
New Villager Trade UI for Classic and Pocket UI profiles
为经典UI和 Pocket UI设计了新的村民交易UI
Pillager Raids
袭击
New base mob effects for the raid: Bad Omen and Hero of the Village effects
针对袭击的新基地怪物效果:不详之兆和Hero of the Village
Illagers and Ravagers do not kill baby villager
灾厄村民和劫掠兽不会击杀幼年村民
Placeholder 'horn' sound
占位符'horn'音效
Placeholder explosion sound to indicate successful raid defense
占位符的爆炸声表示成功抵御袭击
Adding the dweller component to raiders
将居民组件添加到袭击者
Villagers in existing worlds now convert to new Villagers (if they are not part of a marketplace template world)
现有世界的村民现在转换为新的村民(如果他们不是市场模板世界的一部分)
various Villager bug fixes and changes:
各种村民bug修复和更改:
Farmers choose their profession based on composter blocks rather than farmland blocks
村民选择专业时基于堆肥块而不是耕地
Farmers and Librarians properly go to work
农民和图书馆理员适当地会工作
Work goal is properly cleaned up between schedule changes
在计划更改之中正确完成工作目标
Fixed work goal to have a cooldown, max active time, and better ranges
修复了具有冷却时间,最大活动时间和更好范围的工作目标
Fixed preferred job sites being lost after reloading worlds
修复重新加载世界后丢失的首选工作偏好
Increased job site goal distances
增加了工作范围的目标距离
Villagers no longer get launched from their beds
村民不再从他们的床上弹出
Village structures no longer generate on top of one another (MCPE-41220)
村庄结构不再在互相之上产生另一个
Various Village generation bug fixes:
各种村庄迭代错误修复:
Village chests now all have loot (MCPE-41235)
村庄的箱子现在都有战利品
Grass, bell, and trapdoor placement fixes
草,钟和陷阱门放置修复
Village town centres now generate at or above water level
村镇中心现在生成在海平面以上
Sand blocks now have supportive sandstone blocks underneath
沙块现在下面有砂岩块支撑
Fixed a bug causing some Village elements to be buried underground
修复了导致一些村庄内容被埋在地下的错误
Balanced the number of job sites generated in villages
平衡了村庄中产生的工人数量
Flowing water is no longer generated in villages
流动的水不会在村庄生成
Lava in Blacksmiths is no longer a fire hazard!
铁匠铺中的熔岩不再是火灾隐患!
Animals can spawn in Villages again
动物可以再次在村庄生成
Fixed rotation of terracotta blocks
修复陶瓦旋转的方向
Balanced sea pickle generation
平衡海泡菜的生成
Bell block and crop block fixes
钟方块和农作物方块修复
Fixed an issue with snow layer generation
修复了雪层生成的问题
Fixed an issue with ravines near desert Villages
修复了沙漠村庄附近的峡谷问题
Renamed Illager Beast to Ravager
重命名灾厄之兽为劫掠兽
Ravagers now tread more carefully around blocks that can inflict damage, such as berry bushes
掠夺者现在更加小心地在踏在可能造成伤害的方块周围,例如浆果灌木丛
Added Ravager Stun and Roar attacks
增加了劫掠兽晕眩和咆哮攻击
Added Ravager Bite Attack
添加了劫掠兽撕咬攻击
Ravagers can be ridden by Pillagers and Vindicators
劫掠兽可以被掠夺者和卫道士骑行.
Ravager Environment Interaction
劫掠兽环境互动
When running, the Ravager will break all of the following blocks around it, similar to how the Wither works:在跑动时,劫掠兽将破坏它周围的所有以下方块,类似于凋零的工作方式:
Berry Bushes
浆果灌木丛
Dead Bushes
枯死的灌木丛
Leaf Blocks
树叶方块
Melons
西瓜
Pumpkins (including Carved/Lit)
南瓜(包括南瓜灯喝掉坑过的南瓜)
Beetroot
甜菜根
Wheat
小麦
Potatoe马铃薯
Carrots
胡萝卜
Stem Blocks
南瓜茎
Sugarcane/Reeds
甘蔗/芦苇
Bamboo
竹子
Chorus Plants
紫颂植物
Chorus Flowers/Fruits
紫颂花/果
Tall Grass
高草丛
Ferns
蕨类植物
Vines
藤蔓
Lily Pads
荷叶
Turtle Eggs
海龟蛋
Mushrooms
蘑菇
Flowers
花
Top Snow/Snow Layers
上层雪/雪层
Saplings (including Bamboo)
树苗(包括竹子)
Added Ravager Sounds
添加劫掠兽音效
Illager Captain
灾厄队长
Pillager Outposts now spawn Captains
掠夺者前哨站现在会生成队长
Implemented Illager Captain Banner
携带掠夺者队长旗帜
Added Illager Captain Banner to creative menu
加入掠夺者队长旗帜至创造模式菜单
Iron Golem no longer generates outside of its cage in Pillager Outpost
铁傀儡不再在掠夺者前哨站的笼子外面生成
Pillager Outpost now no longer generate embedded in the ground too much
掠夺者前哨站现在不再过多的埋入地下
Reduced the number of Pillager Outposts
消减掠夺者前哨站的人数
Added Village new economy supply and demand system
增加了村庄新经济供需体系
The Supply of trades is only restored when the Villager is given the opportunity to work at their Work Station. (This feature is not complete in this beta, but villagers can access a resupply using the command /resupply)
只有当村民有机会在他们的工作站工作时才能恢复**。 (此功能在此测试版中尚未完成,但村民可以通过使用命令/ resupply访问再补给)
When the Villager's trades are restored to full, it takes whatever Supply was used up (number of trades), and converts that into a price increase called Demand. Demand goes up by the number of Supply used, and down by the number of Supply not used
当村民的交易完全恢复时,需要用尽所有的**(交易数量),并将其转换为称为需求的价格上涨。需求量增加,**量增加,而未使用的**量将减少
When villagers make trades, they gain experienc